What a time to be into video games! Open world games were
awesome, then they got stale, and I am happy to announce they are awesome
again! With Horizon Zero Dawn and Zelda: Breath of the Wild being released
so close together we have hit peak open world. I can honestly day that these
are the two best open world games I have ever played and for entirely distinct
reasons! I feel bad for those that must come up with a Game of the Year with
all the good stuff that has come out this year. Oh, right.
Today we wander and fight then wander some more.
Horizon Zero Dawn
is an exercise in the hand-holdy game design we have been subjected to for the
last couple console generations. Who knew such a tight, curated experience
could be good. The map isn’t quite as big as other titles that boast millions
of square miles of (mostly) empty real estate, it’s densely packed and it doesn’t
take too long to travel anywhere. The environment and everything in it look
amazing. Collectables are present but rather than 100 treasure chests and 1500 points
of interest there are 6 figures, 30 flowers, 12 mugs, and 12 vistas. There are
also maps that are easily obtainable that show you the general area of the
items, this is great because it cuts out the middle man because you were going
to look them up anyway. The main story stars a strong female lead that could
have just as easily been male and doesn’t feel like they are pandering. It also
makes sense and is better than anyone thought a game with robot dinosaurs would
be and the side quests don’t feel like filler and are just as interesting. It’s
like they played a recent Bethesda game and decided the main quest should be
more than just a reason to put the character in game. We haven’t even gotten to
the gameplay yet. It is so satisfying to blow crap up in HZD. Guerrilla nailed the third person action with emphasis on bow
and arrow; they have been wasted churning out Killzone properties. Shooting a precision tip arrow into the
exposed side of a Thunderjaw is as satisfying as blowing off their own disc
launchers that you can pick up and pelt them with. It’s not perfect. The climbing
is kind of uninspired. You are trained early on to look for certain color hand
holds and rocks that Aloy effortlessly hoists herself up. This part of game
design hasn’t changed, quit slowing down time when I make a long jump to make
it more dramatic; she will make it because the engine let her and no one is on
the edge of their seat. I would have liked to have the other weapons take more
of a front seat. Other than a few cases I could rely on the three endgame bows
because they covered all the ammo types I needed. Go get it! I rarely platinum a game but had a blast filling in all the blanks of Horizon Zero Dawn’s world.
Breath of the Wild.
This is going to be a talked about game all year and will likely end up on
almost every “Best of” list. There is good reason. Everything that makes HZD such a wonderful experience is done
in the exact opposite way. BotW is
equally a modern game and throwback to the original Legend of Zelda. The graphics have a more understated elegance to
them somewhere between Windwaker and Skyward Sword. You get around by
climbing things. <Everything>. Then you jump off a cliff and glide as far
as your stamina gauge will allow. You fill in your map by climbing large towers
and synchronizing with them, they only fill in your map and don’t tell you where
points of interest are. You have to look for those and use a proximity locator
to find them. The entire world is open to you early on. There are generous fast
travel points that reduce the “GPS follow” time that plagues open world games
and make getting somewhere feel like an accomplishment. Some have criticized
the weapon durability system but I like that it promotes the use of varied
weapons and how you approach a given situation. There are secrets to be found
all over the overworld just like the original Zelda had something on almost every square of the map. Bombing,
push/pull-ing, burning, and scaling everything is just as awesome as it was
thirty years ago. Shrines dot the map and are small, contained puzzles for you
to solve and every fourth gives you an increase to your health or stamina. The
entire point of BotW is exploration
and every minute of it amazing. I only have small complaints about this one.
The weather can be a pain because there is nothing worse than a downpour that
makes you slip while climbing or lightning that will toast you if you are
equipped with metal. Generally, you solve this by waiting for the weather to
change or leaving the region. You don’t need a shiny Nintendo Switch to play
it, Breath of the Wild is on Wii U
and is exactly the same. I you have either of these systems you are doing yourself
a disservice by not playing it.
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