Does one simply walk through Mordor? The answer is
no. This year we learned why no one just walks in and throws jewelry into volcanoes. The only way to travel through the blasted lands is in an
uncompromising ballet of death and destruction. The only way to exist in Mordor
is to be the scariest being in Mordor.
Shadow
of Mordor is great. The reviews are out there calling the “Nemesis
System” one of the more innovative things to happen in video games for years
and they are not far from the mark. Sure we have had games remember your
actions and shape the plot based on your deeds but it has never been this in
your face about it. When you run into an Orc that remembers you it is like
seeing someone you despise at the super market and actually being able to put an
arrow in their face, then if you see them again they will berate you for
shooting them while wearing an eye patch. Entertaining as hell.
The Orcs actually have a personality that shows
through when they are cinematically introduced to you. They are still
bloodthirsty, violent savages that you have no problem murdering but the
different captains have their own quirks. I fought one that liked to skin his
enemies and he wore and crazy cape made of faces. Faces. This is well thought
out design that is also focused and I would love to have more AAA titles like
this in the future.
Mordor
looks great, plays like a successful marriage of Assassin’s Creed and Batman,
and knows exactly what it is. We are looking at one of the best licensed games
of all time here and it will be credited for hopefully starting a new “fun”
based string of games. I am all about fun like Hydro Thunder; actually that is a pretty good comparison: Shadow of Mordor is the Hydro Thunder of 3D open world stealth
action games.
Now, let’s take the “Nemesis System” a little bit
further and move it to Orks. Give me a Warhammer
40K game in this style and I may never put the controller down.
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