Death and dying have been an integral part of the gaming
experience since the beginning. When you failed at a game, usually you pick
yourself right back up and try again. Death is usually a big part of the
gameplay or used to get you to put in more quarters and increase the length of
play time. Today we try to fight back even if we can’t. (I’m probably going to
spoil some games where the main character gets killed off. That’s the WARNING.)
Permadeath has been reintroduced to gaming lately in the
form of rouge-lites like Rogue Legacy or Dark Souls. These deaths represent a mistake the player has made
with the consequence of losing progress. It’s becoming a larger trend in more
mainstream, big budgeted games to kill off the player as a plot point. When Call of Duty 4: Modern Warfare had you
die in nuclear fallout it was an incredible scene that no one saw coming.
Earlier in COD4 you took the role of
a political prisoner who is executed, this was a compelling piece of
storytelling that hadn’t been utilized in such a high profile title before. The
wave it started is one that really bothers me.
Epic literature has a history of chronicling a hero’s life
that usually ends in death. These stories are about a character that isn’t
supposed to represent the player, they’re widely told biographies about an
exceptional person’s life. I hate to break it to you, but in Killzone: Shadowfall the main character
gets murdered with a handgun right when he finds out what is going on. This isn’t
the most shocking event as the act is carried out by the commanding officer you’ve
willingly disobeyed orders from; it isn’t even a shocking betrayal. It’s more
shocking that the entire game you’ve been shrugging off bullet wound after
bullet wound, I’d rather be left on a space station that’s exploding with no
way out while fruitlessly running around in first person. The story in the latest
Killzone game isn’t anywhere near
epic in scope, the set up and universe is interesting but it’s still just a science
fiction first person shooter.
Outlast is a
survival horror game that also came out recently and was the latest release for
Playstation Network’s Plus free software program for the PS4. Throughout the
game you have no means to fight back and must run and hide from enemies al la Clock Tower. There’s little wrong with
the actual gameplay but the atmosphere gets old and stops being creepy about an
hour and a half in. So the daring investigative reporter stops the crazy
experiments in the basement of the asylum only to get shot repeatedly by what
looks like a private security corp. The main character’s death is an
unfulfilling important plot point, but you know that he’s met a grim end and a
possible fate worse than death.
There are many older games that kill off main characters,
especially role playing games. Modern
Warfare just seemed to have started the mass injection into the mainstream.
That magical commanding officer betrayal handgun also appeared in Modern Warfare 2 and killed off two
major characters; these games were like watching huge action movies that needed
much better realized plot points. I’m sorry to have spoiled two recent releases
but you weren’t playing those for story were you?
I wonder how long until we hit George R. R. Martin levels of
character death.
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