The 16 bit era had a bunch of games that came over from
Japan that had anime stylings and were “toned down” to meet the tastes in the
West. The cover of Shining in the Darkness
traded anime characters to some that may have been designed by someone in
Disney’s third string. I had a game on Sega Genesis that somehow made it through
that process relatively intact. Today we fight waves of robots targeting Earth!
Wait, what the!?!?!
Assault Suit Leynos
always looked good. In 1990 you could make out what each of the robots on
screen were and there were several locales to fight in; including moon base,
city, and space. The redesign thankfully kept everything 2D, no awkward 3D
models on a 2D plane here. They used high resolution sprites with heavy
rotation to animate movement. It looks good, it’s obvious that they didn’t have
the timeline to create Guilty Gear
level sprite work.
I was kind of disappointed that they didn’t reuse the Genesis
music for the remake. Then again, how can you expect that 26 year old chip
tunes to show up on your PS4? BUT, there is a sound test that has music from
the original. Hot Damn. Perfectly emulated sound from the old game, the bonus
options can even switch new sound effects for the old ones in the case of gun
fire. They kept the Japanese with English subtitles the way it should be when
controlling 80’s style mecha. All in all, great work.
That leaves us with gameplay. They captured the original and
made it more accessible to modern audiences. Target Earth is hard as balls. The only reason I beat it is because
when you press start on the second Genesis controller when you see the first
enemy of level 1 it lets it control the enemies and also makes you never die. Assault Suit Leynos gives you the
blessing of regenerating health, when you play the main mode. If you select classic
mode you get all of the difficulty, and less bells and whistles, of the original.
I was able to finish the main mode in an afternoon, it wasn’t easy but I
progressed at a rate that was not frustrating.
Controlling Leynos is pretty simple. You move left and right
with the D-pad (or left stick) and raise/lower your angle of fire with up and
down. Jump with the jump button and hold it to boost with the B.Pack equipped.
Shoot the weapon you selected with the shoot button and hold L1 to keep
shooting at the same angle while you move. The L1 is crucial for the zero G missions
that also use up and down for movement. A lot of things are zipping around on
screen and you will get flustered, good thing the levels are straight to the
point affairs that don’t feel like you have lost too much ground if you die.
Pick your loadout prior to each mission. You have six slots.
Do you put six different weapons in there to take care of any threat? Load
several of one weapon you like to use to double your ammo? Use a slot for the
boost pack to improve your mobility or extra armor that gives you another life
bar? The base machine gun reloads but never runs out of ammo so you should take
that to deal with smaller threats, other than that I liked the shotgun weapons
because you are likely to be very close to your enemies in most situations.
There are also arcing grenade launchers, multi-shot weapons, homing missiles,
and a hand held shield to help reduce damage. Play how you like, they even
added a punch.
Assault Suit Leynos
being released again really caught me off guard. I never met anyone else who
had heard of the game aside from those I introduced to it so it couldn’t have
been a runaway hit in America. It looks like it is remembered a lot more
favorably than it was reviewed at the time, with 1990 reviews from MobyGames
between 50 and 60 and more contemporary reviews being much more forgiving. I’m
obviously a big fan of it and a 20+ year younger version of myself is also a
big fan of it, that’s a pretty good endorsement. Give it a try, and hopefully
Rising Star Games will bring over more worthwhile titles the bigger companies
overlook.
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