Dragon Quest VII finally
is getting a Western release on the 3DS! This is great news and means if you
have $40 you should jump on that as fast as you can. After smashing my head on Dragon Warrior VII a couple of times on
the Playstation release and falling off every time because I have no attention
span (see blog update frequency) I have decided to do something related to it to
acknowledge DQVII’s release. We will
mash Square over and over and call it fighting.
Dragon Quest Heroes:
The World Tree’s Woe and the Blight Below is one long winded and dumb
title. I like it. Actually a bunch of the DQ
releases have weird subtitles like “Hand of the Heavenly Bride”, “Sentinel of
the Starry Skies”, and VII is “Fragments
of the Forgotten Past.” Seeing as I have done some write ups on my experiences
with Dragon Warrior, Dragon Warrior II, and Rocket Slime it makes sense to talk about the last DQ title I have played. It just happens to be a genre cross over
with Koei-Tecmo’s Dynasty Warriors.
First off, I love Akira Toriyama’s monster designs. The
character designs are colorful, full of personality, and instantly recognizable
as Toriyama’s; it just isn’t my favorite style for human characters. Seeing the
monsters roaming around in HD in their cartoony glory is truly one of the best
aspects of the game. Kudos to them for not trying to update them into either a
more realistic, gritty, or extreme style. I like that the monsters will all
pummel you while smiling. Maybe they enjoy your pain. The flipside is that you
collect medals throughout your battles that represent different enemies that
you can summon to your aid. Some of them hang around and fight in the immediate
area you summoned them in or may use a skill and disappear. The visuals are on
par with other anime styled games on the PS4, I haven’t experienced any crazy glitches
or crashes. As a software application it runs.
There is a story here as well as original characters that
take the center stage. Just like any other mash up game, different dimensions
are colliding and your favorite DQ
player characters are fighting together! The power of friendship….blah….blah….
The localization of the DQ
games have been a love it or hate it affair. We have accents. All of the
accents. They give the characters more defining characteristics. Some of them
are expected like the British accents, the Irish accents, and some are less
expected in the form of Alena and Kiryl sounding Russian and Valesco does his
impression of Antonio Banderas (okay, with that pencil mustache there could be
no other accent).
Walk up to monster, press Square a bunch of times, move on
to next monster. If you haven’t played Dynasty
Warriors it is a straight up button masher. Maybe you’ll press Triangle to
change up your combos at some point, use your super when your gauge is full, and
each character has unique skills they can use by holding R1 and pressing a face
button. The way your characters are developed is probably the main reason the
title was changed from “warriors” to “heroes”. There is a traditional JRPG shop
set up for purchasing and equipping items in your hub as well as an alchemy pot
to create different items and accessories. When you kill enemies you gain money
and experience points and level in the traditional RPG sense. What I find
really strange is that there isn’t a huge KO counter on the screen keeping
track of the havoc you have caused or multiplayer, even Hyrule
Warriors had them.
There is a sequel already? Oh boy.
No comments:
Post a Comment