Saturday, October 15, 2016

Remember When...


Every now and then a game is released to so much acclaim, critical or otherwise, that it never fades from discussion. Most of the time titles appear and leave without imprinting much of a legacy on the masses. Dark Souls is something we will be hearing about for the rest of forever, there is even an offshoot genre referred to as “Souls-likes” because people just can’t get enough. For the record, I am one of those people. Do you remember the high profile, first party developed release Primal for the Playstation 2? You might, you are reading a horrible gaming blog that feeds off of your nostalgia but most will not even bat an eyelash at a forgotten game from well over a decade ago. Today we try to remember the fight.


Remember Me was an Xbox 360/Playstation 3/PC release from Capcom. That name still holds weight, like it or not you are still interested in an Intellectual Property from Capcom is announced or released. I played Remember Me over two years ago as of this writing. Let’s see what I actually remember about Remember Me.


The main draw for this title have to be the main character and the setting. It is always nice to see a lead female character as a main feature of a new IP, I like Nilin (remembered her name because it was nothing I had heard before) a lot. She is an attractive, intelligent character who isn’t completely over sexualized. I get it sex sells, but I believe someone who looks and dresses like Nilin would live in Neo Paris. Yeah, New Paris….I’m pretty sure the Eiffel Tower is here so that would make it regular Paris. Paris is well realized, the slummy parts appear like they should and the high class areas look pristine. The soundtrack was the kind of futuristic techno we tend to add to anything that takes place after now and fit well.

This is a third person action game. The main focus is on melee combat where you can customize your attacks based on where they are in a combo. The first press of the attack button may be a low damage, quick opener to get chain started so you could land those slower attacks that do the bulk of your damage. Some of your combo elements will even regenerate bits of your health on contact and more powerful attacks can be added further down the chain; risk/reward is a huge player here. The Dynasty Warriors franchise is screaming for new mechanics at this point and would benefit from customizable combos. If Koei Tecmo have already implemented something like this, let me know. I do remember some enemies having entirely too much health and making some encounters endurance tests. Most importantly I remember liking the game enough to finish it.

Nilin has amnesia. With the title it has to be an amnesia story. People are able to upload their memories into the cloud so that they can never lose them. I could have uploaded a long play of my experience with Remember Me with every detail, but I don’t think that would be worth my time even now. I sadly can’t remember all of the story beats (except for the “big reveal”) but the bar set is pretty cool and the last areas have a cool cyberpunk aesthetic.


So how did I do? Two years ago, Remember Me was good. Looking at contemporary reviews, it scored straight up average with scores somewhere between 6 and 8 out of 10. Not good enough to shine and not bad enough to instill rage in the YouTube community.