Wednesday, August 13, 2014

Aleeums.

When the Ghen came to earth they were refugees. They helped us in the realm of technology in return for a safe place to escape their conquerers. Everything went as well as it could have until Titan exploded. Those Ghen are jerks. They attacked like cowards and placed the blame on our own mining team for the accident. This is the tale of the time we fought in the Ghen War (don’t worry, no one else remembers that one either).



1995 was a fun year for video games. We were still getting amazing 16-bit titles released on the Super Nintendo while other systems were taking us “truly” into the third dimension. Ghen War is one of those early games that came out on the Sega Saturn that promised an adventure on a grand, intergalactic scale with polygons! What came about was a muddy, graphical mess with weird controls that wouldn’t have stacked up against Descent on the PC or Marathon on the Mac. GW probably wowed a number of console gamers who were still used to sprites and had no idea 2D graphics were going to hold up much better in the long run; but hey, new tech!

Ghen War is a graphical mess. The terrain is generally one “texture” stretched across a topgraphic map with draw distances that would make the original Silent Hill blush. The character models are super simple with a number of enemies being trapozoids of death barrelling towards you, though there are a couple of neat spider walkers and what look like fish men that proved they weren’t completely grasping at straws in the imagination department. The most impressive thing is how fast the game runs, maybe I’m a bit used to modern shooters rather than the old school “twitch” style of play. They really could have done something better with your exoskeleton, I know it’s for mining but it will save the world! Issac in Dead Space looked like a total bad ass and he was an engineer.


The story of the Ghen War is told through full motion video cut scenes between sets of missions. To be honest I didn’t hate them. As far as 1995 FMV goes, they are on par with a SciFi (pre-SyFy) TV movie. For a video game that’s huge. The cut scenes give you the go ahead to shoot everything, and that’s all you need. The cut scenes sound fine, you can understand the actors. The sound design for the rest of the game is lasers and explosions with a rock track with vocals on the title screen.

In 1995 joysticks were for flight sims and analog sticks were likely attached to a third party knock off controller that your friend made you use as player 2. Needless to say, it takes quite a bit of getting used to regressing to applying digital controls in a three dimensional enviroment. You move forward and backward while looking left and right with the D-pad while using the shoulder buttons to strafe. Circle strafing every enemy is crucial to your success and is easy to pull off with a mid 90’s mind set. The six face buttons are for jumping, shooting, sprinting, changing weapons, and angling up and down; you can adjust what button does what.



I listed a few games that were solid but not notable and it looks like Ghen War would end up on a list like that. Too bad it just doesn’t measure up. If you have the opportunity to play this game, you probably are in a Saturn fan’s presence and they will recommend a better title. Someone should rip all of the cut scenes together and throw it on Youtube; a cheesy sci fi romp just the way the fans like it.